RULES & DISCLAIMER
By downloading 3D model and texture you are agree with:
1 - This 3D model is provided *as is, entirely at your own risk.
2 - I don't accept any claims regarding quality or any standards conformity of the model or textures and I will not participate in any technology or copyright issues.
3 - When use don't forget to credit game developer/publisher also you may credit who is the ripper and me as MMD converter who also spend the time adding some MMD features for model, so that the model can be useful.
4 - Used this model in any commercial way or single reselling is prohibited.
5 - Model not belongs to me, but the features inside the model made by me. I don't take any responsibility for the further use of the model or model parts.
6 - Don't redistribute in full model or no more model will be uploaded.
7 - I don't accept any complaint regarding download problem or pop up ads issues.
8 - Spammers and the haters will be blacklisted.
9 - Regarding alot of people ask my permission to take parts of my model, So you are free to take parts from all of my 3D character game model on my gallery (such as body base, outfit, hair, accessories) for your model project.
10 - You are free to convert all models here into VRchat, XNALara, SFM, GMod, etc
Remark: The models are provided in *.PMX / *.PMD and *.X formats. The basic ways of use are 3D Visualisation, Interior Design, Architectural Visualisation, Landscape Design, 3D Animation and 3D Art using MMD Program.
MY MMD FEATURES
1 - Standard MMD bone with IK-bones that possible to using all MMD Motion. But not 100% match. So you also need to edit the motion itself. Because every model has a different shape, such as height, long arms and long legs as determining the suitability of motion itself.
2 - Adding Full Facials with bones direction. So the file size is more smaller than using vertex direction like most MMD model use it. For certain models can not make a full facials but only can make facials slider like on HDN model.
3 - Adding static and dynamic Physics.
4 - The specific bone's name both Japanese and English name
5 - Renamed all material based on its shape and texture (such as head, body, cloth, etc) to make easy selecting material when use MME.
6 - Fixed fungsional of shoulder twist bone and forearm twist bone